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Showing posts from August, 2025

YJK2 Part2

 Hey, I accidentally posted about Doom on here yesterday. Or clever cross promotion for the other blog . Whichever. So, let's finish complaining about this book. 1. The Academy is "cool and dank" again. At least it's not comfy and humid or whatever, but this is a phrase they've used before. There's a lot of stock description in these books. 2. This is also the second time someone has stolen Luke's lightsaber (or maybe first, I'm reading these series out of sync). Either way, he should really lock it up. 3. Lando shows up and takes the twins to his latest get rich quick scheme, Gemdiver Station. It's harvesting SUPER SPACE DIAMONDS from Yavin. Jacen asks if he can see one, and Lando has to think for a minute before he says yes. What was your plan, Lando? That's like going on the Hershey tour and not getting a candy bar at the end. 4. Trolling is not the same word as Trawling. Sigh. 5. The Nightsisters are back. They're even "well traine...

Sigil isn't very classic, but we're doing it anyway.

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 SIGIL is the first of the add-ons to the Switch port of Doom that I'm looking at. It's not even a little bit classic (just over 5 years old). The Doom "official" timeline in the real world is kind of interesting: December 10, 1993: Doom (Eps 1-3, ftp/bbs download and mail away) October 10, 1994: Doom 2 (That's an impressive amount of work to get done in 10 months, especially while they were also supporting ports of Doom 1 and other Doom engine games.) April 30, 1995: Ultimate Doom (box releases of Doom, plus episode 4) December 26, 1995: Master Levels (A collection of 20 high quality levels by people outside of iD. And a couple thousand that are mostly crap. Happy boxing day!) June 17, 1996: Final Doom (It took them longer to publish 2 levels sets by other people than it did to make Doom 2!) So, from 1996 to 2010 (almost 15 years) that was it. 2 "real" games and 4 "expansions." Doom 3 came out, but it was mostly its own thing. Doom 64 was made...

Young Jedi Knights 2: Shadow Academy by Kevin J. Anderson and Rebecca Moesta (1995)

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Shadow Academy   It's late, so I'm gonna mini post part of my critique now and fill the rest in later. As I talked about on the other blog a few times, I have an on again off again relationship with Magic: The Gathering , and modestly strong feelings about flavor text. There's one Magic card in particular with famously bad flavor text: Ancient Grudge Actually the second flavor text. The Time Spiral "preview" edition isn't great, but it's not this bad. If there’s anything a werewolf hates, it’s a collar—especially Avacyn’s Collar, the symbol of her church. Now, I'll start by saying that I don't think this flavor text is quite as bad as people make it out to be. It's not good  by any means, but people act like it killed their dog or something. The basic complaint is that it's overly long, poorly paced, and has to explain itself. "If there's anything a werewolf hates, it's a collar." Okay, kind of weird, but not too bad. ...