Sigil isn't very classic, but we're doing it anyway.
SIGIL is the first of the add-ons to the Switch port of Doom that I'm looking at. It's not even a little bit classic (just over 5 years old).
The Doom "official" timeline in the real world is kind of interesting:
December 10, 1993: Doom (Eps 1-3, ftp/bbs download and mail away)
October 10, 1994: Doom 2 (That's an impressive amount of work to get done in 10 months, especially while they were also supporting ports of Doom 1 and other Doom engine games.)
April 30, 1995: Ultimate Doom (box releases of Doom, plus episode 4)
December 26, 1995: Master Levels (A collection of 20 high quality levels by people outside of iD. And a couple thousand that are mostly crap. Happy boxing day!)
June 17, 1996: Final Doom (It took them longer to publish 2 levels sets by other people than it did to make Doom 2!)
So, from 1996 to 2010 (almost 15 years) that was it. 2 "real" games and 4 "expansions." Doom 3 came out, but it was mostly its own thing. Doom 64 was made by another company, and most people didn't consider it "real" Doom.
In 2010, "No Rest For The Living" was released as a bonus with the Xbox 360 version of Doom.
Doom (2016) made a huge splash, and started trying to pull the timeline together while launching its own subseries. And in the process, opened the floodgates for classic Doom as well.
Then, on May 31st, 2019, John Romero (one of the main staff on the original Doom) released Sigil. It was eventually accepted as a more or less official Episode 5 (eventually, they'll reveal all of Doom actually takes place between Episode 3 and Doom 2 due to time travel shenanigans or something.)
On March 20th, 2020: Doom 64 was ported to modern consoles/PCs (with a bonus level set to try to align it with the canon). There were some fan attempts (one of which would basically become the official one) at this over the years, but it's now fully integrated as a real "Classic Doom" game, instead of the awkward cousin it was.
December 10, 2023: Sigil 2. I don't know anything about this!
August 8, 2024: Legacy of Rust. It's got old monsters that got dropped in like 1992 as new monsters!
So a bunch of Doom in 5ish years. Almost no Doom for like 20 years. And then a bunch of Doom again!
That was an unnecessarily long ramble that I didn't plan to write, but once I looked at when SIGIL released I looked at the rest of the timeline.
Anyway, Sigil. In theory, it's kind of the same idea as Episode 4. Connects Episode 3 to Doom 2, harder than the other episodes, etc.
In terms of difficulty, I don't think it's much harder than Ep 4. It starts much easier (Ep 4 doesn't know how to do progression) and around map 5 gets pretty rough.
Music is awesome. First new Doom music I've heard in like 30 years, and it's perfect.
Overall, I didn't love it, but I think it's more of a style issue. Romero is a very maximalist designer. MORE LAVA! MORE MONSTERS! Do we really need a Cyber Demon every level? I like them more as an occasional treat. Weirdly, he designed most Episode 1, which is very minimalist (by necessity though).
Visually, it's awesome, check out these shots:
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